Posts Tagged ‘Interaction Design’

Does Your Website Really Need a Mobile App?

Thursday, January 21st, 2010

Word on the street is that if you have a great site you should create a mobile app.  I’ve been hearing it a lot from clients lately that everybody is on their phone and “if users could access our information then our product will be more valuable.”  Is this just a fad or is it valid?  Well, that depends on your customers and your business goals. (more…)

2010 Conferences

Monday, January 18th, 2010

It’s a new year. Time to start thinking about what conferences to attend in 2010. The following is a list of conferences we at Evantage are likely to attend (or have attended in the past) due to their content and location. This is not a comprehensive list. There are some conferences such as IDEA that I would recommend but they do not currently have information listed about a 2010 conference. Likewise, the Usability Professional Association annual conference is another one I would typically recommend, but due to its location in Munich, Germany this year, it doesn’t appear feasible (unless you have the travel budget). (more…)

Sustainability and User Experience Join Together for World Usability Day

Tuesday, November 10th, 2009

This Thursday marks the fourth year of World Usability Day. Held the second Thursday of November every year, it is an event that celebrates the design around us that makes our lives easier. This year’s focus on sustainability and design.
Having always been an environmental geek, the theme of this year’s World Usability Day is especially important to me. Sustainability and creative reuse has been a focus of mine since I was in an organization lobbying for recycling containers in high school. I’ve always focused on how daily actions can affect the Earth. I was one of the few people who used her palm pilot to store directions to friend’s homes and measurements for an ottoman I was building because I did not want to waste paper. My current phone maps directions, stores measurements and even lets me check in for a flight without the hassle and guilt of paper. Not only does this design create less waste, it also makes me more organized.
The last few years has seen a greater consciousness in how we treat the world and how thoughtful design of systems and products can improve someone’s day. Instead of jumping into design, we take a moment to study how people use existing technology and how they live their lives or do their jobs and then make recommendations for the systems and products they use. This may result in a higher initial cost, but the benefit is a long term savings that resounds with many people in this economy. I realize that this doesn’t work for everyone. For example, my brother isn’t an eco freak like myself, but he loves smaller energy bills and I love that he makes less of an impact on the Earth.
Join the discussion of this year’s celebration. UPA chapters around the world have events focusing on sustainability and user experience. Find your local chapter event.

The Aesthetics of Interaction: A Response to Tog’s iPhone Home Screen Redesign

Wednesday, October 21st, 2009

The week before last, the legendary Bruce Tognazzini posted an article to his AskTog column proposing a solution to several problems he sees with the home screen. I read it, but my reaction was not the fawning idolatry I’d expected. It’s very difficult for me to say this but… his redesign is inelegant. The problems he identified are real and relevant, but I couldn’t help but react negatively to what I perceived to be an aesthetic dissonance in his solution. It doesn’t fit the playful aesthetic that is characteristic of the iPhone OS. So I’ve let the problems steep in my brain for a few days, and I think I’ve come up with a more elegant (or at least more iPhone-ish) solution.

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Playfulness, Usability, & Context: The Three Pillars of a Delightful User Experience

Tuesday, September 15th, 2009

When I bought my first iPhone almost three months ago, I also acquired a new obsession with the role of playfulness in user experience design. Recently, a fortunate coincidence occurred that has allowed me to explore this new obsession deeply. Two iPhone developers each released new measurement unit conversion apps within a week of each other and also documented their design processes on the Web. As if that weren’t enough, both of these applications, taptaptap’s Convert and Tapbots’ Convertbot, were designed with the idea of delightful experience in mind. The two apps are very different despite all these similarities, and those differences got me thinking about the relationship between playfulness and usability in creating delightful interactions. I succumbed fully to my obsession and roped in some iPhone-using coworkers to participate in an informal comparative usability test. What I learned, led me to compelling insights about the relationship between usability and playfulness.
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A Few of My Favorite Things About Axure

Wednesday, September 9th, 2009

Working on a clickable prototype in the last couple of weeks I am reminded again of how much I can do in Axure that I couldn’t do in Visio.  User Experience Design is all about context and while I know I got a lot of great information using paper prototypes, there is another layer of learning I’ve achieved by allowing these users to personalize their experience using a clickable prototype based on where they navigate and what they enter and displaying that information back to them. (more…)

Falling in Love with Machines: A Case of Low Expectations

Wednesday, January 21st, 2009

I have a long and intense history of falling in love with machines. As a User Experience Designer, I likely pay more attention to machines than most people, but what most people also don’t know is that I am paying attention to how they are engaging with their machines. What I’ve found is that there are three things that inspire people to fall in love with their machines, two of which make sense and the third blows my mind.

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Lesson in User Research: Car rental experience

Tuesday, December 2nd, 2008

Last week, as I was driving out of the rental car garage at Minneapolis airport I realized that I did not like the car I had just rented. The windows were getting foggy, it was 36 F and I was still trying to figure out how the vent-control-knob worked. The knob that I found [image 1] was different from what I was used to [image 2]. It had icons on top, instead of around it. It could be pressed and rotated while I was used to only rotating it and it was split in between making me wonder if I needed to be press both sides of it. I tried different permutations and combinations but windows did not clear up. So I decided to roll them down a bit. This was not the interaction I had anticipated. Mentally I had Xed the check box for renting this car again. (more…)