Lately, I’ve been preaching about how it’s important for UX designers to understand the technology our designs will be implemented in. I’m going to try to put this gospel into practice by unpacking for you the hidden treasures that HTML5 offers UX designers. HTML5 is a big deal. Maybe the biggest deal in Web technology since JavaScript. (I’m still in denial about Flash.) HTML5 is going to make it easy for developers to make websites with desktop application interactivity, performance, and functionality, which is going to open up vast horizons of possibility for UX designers.
Archive for the ‘Interaction Design’ Category
A Detailed Look at HTML5 for UX Designers
Monday, August 9th, 2010Insecure Footing: How Bad Usability Endangers Internet Users
Wednesday, July 21st, 2010How do you communicate danger to people who don’t speak your language? How do you not only alert them, but give them enough information to act even though you will never meet face-to-face? These questions were behind an effort to design a warning for the proposed nuclear waste storage facility inside Nevada’s Yucca Mountain, and they’re similar to the ones you face when trying to design for user security online.
In 2003, the Desert Space Foundation, a Nevada arts organization, hosted an exhibition that showcased novel ideas for a warning sign that would retain both its meaning and its structural integrity for the 10,000 years that Yucca Mountain was projected to pose a hazard. The difficulty of the task manifested itself in the variety of entries. Several artists assumed that familiar symbols like the yellow and black radiation icon would carry the scent of danger across the divide, but not everyone agreed, according to a Los Angeles Times article at the time.
The risk of radiation burns is lower for Internet users (especially with modern LCD monitors), but being online can be dangerous all the same. The recipients of the communication are separated not by time but by their lack of technical expertise. However, the complexity of the threat and the jargon used to describe it is at least as opaque to many people as ancient pictograms can be to us.
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Mobile Prototyping Tools (Part 1 of 2) – Axure
Thursday, July 15th, 2010In the recent past, I have been tasked with designing mobile applications for iPhone. Axure is the prototyping tool we use at Evantage and it has served me well in terms of creating prototypes for mobile applications and demonstrating them on a laptop. However, I have had trouble viewing the prototypes on an iPhone. The screen size shrinks on the iPhone making it difficult to read the content on the screen. In the near future we expect to use these prototypes to gather feedback from users and design applications for other devices (Android, Blackberry, iPad, etc). To ensure that we have the tools at Evantage to meet the demand, I spent some time looking at the workarounds with Axure and pros and cons of other mobile prototyping tools designed for the UX community.
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Does Your Website Really Need a Mobile App?
Thursday, January 21st, 2010Word on the street is that if you have a great site you should create a mobile app. I’ve been hearing it a lot from clients lately that everybody is on their phone and “if users could access our information then our product will be more valuable.” Is this just a fad or is it valid? Well, that depends on your customers and your business goals. (more…)
Sustainability and User Experience Join Together for World Usability Day
Tuesday, November 10th, 2009This Thursday marks the fourth year of World Usability Day. Held the second Thursday of November every year, it is an event that celebrates the design around us that makes our lives easier. This year’s focus on sustainability and design.
Having always been an environmental geek, the theme of this year’s World Usability Day is especially important to me. Sustainability and creative reuse has been a focus of mine since I was in an organization lobbying for recycling containers in high school. I’ve always focused on how daily actions can affect the Earth. I was one of the few people who used her palm pilot to store directions to friend’s homes and measurements for an ottoman I was building because I did not want to waste paper. My current phone maps directions, stores measurements and even lets me check in for a flight without the hassle and guilt of paper. Not only does this design create less waste, it also makes me more organized.
The last few years has seen a greater consciousness in how we treat the world and how thoughtful design of systems and products can improve someone’s day. Instead of jumping into design, we take a moment to study how people use existing technology and how they live their lives or do their jobs and then make recommendations for the systems and products they use. This may result in a higher initial cost, but the benefit is a long term savings that resounds with many people in this economy. I realize that this doesn’t work for everyone. For example, my brother isn’t an eco freak like myself, but he loves smaller energy bills and I love that he makes less of an impact on the Earth.
Join the discussion of this year’s celebration. UPA chapters around the world have events focusing on sustainability and user experience. Find your local chapter event.
The Aesthetics of Interaction: A Response to Tog’s iPhone Home Screen Redesign
Wednesday, October 21st, 2009The week before last, the legendary Bruce Tognazzini posted an article to his AskTog column proposing a solution to several problems he sees with the home screen. I read it, but my reaction was not the fawning idolatry I’d expected. It’s very difficult for me to say this but… his redesign is inelegant. The problems he identified are real and relevant, but I couldn’t help but react negatively to what I perceived to be an aesthetic dissonance in his solution. It doesn’t fit the playful aesthetic that is characteristic of the iPhone OS. So I’ve let the problems steep in my brain for a few days, and I think I’ve come up with a more elegant (or at least more iPhone-ish) solution.
Playfulness, Usability, & Context: The Three Pillars of a Delightful User Experience
Tuesday, September 15th, 2009When I bought my first iPhone almost three months ago, I also acquired a new obsession with the role of playfulness in user experience design. Recently, a fortunate coincidence occurred that has allowed me to explore this new obsession deeply. Two iPhone developers each released new measurement unit conversion apps within a week of each other and also documented their design processes on the Web. As if that weren’t enough, both of these applications, taptaptap’s Convert and Tapbots’ Convertbot, were designed with the idea of delightful experience in mind. The two apps are very different despite all these similarities, and those differences got me thinking about the relationship between playfulness and usability in creating delightful interactions. I succumbed fully to my obsession and roped in some iPhone-using coworkers to participate in an informal comparative usability test. What I learned, led me to compelling insights about the relationship between usability and playfulness.
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A look at Healthcare Systems and Web 2.0
Friday, May 22nd, 2009Recently I attended the Health 2.0 conference and was impressed by the drive and the passion displayed by everyone to transform the Healthcare industry. This included entrepreneurs, policy makers, patient advocates, physicians, corporate and research organizations. The conference discussions highlighted the changing role of patients and physicians and showcased the different ways in which Web 2.0 tools had been used to help bring this change. It was a good platform to get a sneak preview into the future of the digital landscape of Healthcare and evaluate some of our strategies for getting there.
Reflections on the 2009 IA Summit
Tuesday, March 24th, 2009Two days of workshops, three days of intensive talks and my brain is swimming with all the things I’ve learned and interesting discussions I’ve had. This is my humble attempt to gather my thoughts and put them down in blog form.
First, I’m going to say that if given the choice of only attending one conference a year, I would still choose this conference. It’s one of the more inexpensive conferences to attend and as Karl Fast said during 5 minute madness, it is designed by us for us. We only have two selected speakers and the rest are submissions sent in the by the community. It’s a great space to see what is happening in the user experience realm. On an individual basis, we spend the year solving problems and creating great user interfaces for our clients, on this occasion we get to compare those experiences and learn about some great new technique that will improve how we do our jobs.
Falling in Love with Machines: A Case of Low Expectations
Wednesday, January 21st, 2009I have a long and intense history of falling in love with machines. As a User Experience Designer, I likely pay more attention to machines than most people, but what most people also don’t know is that I am paying attention to how they are engaging with their machines. What I’ve found is that there are three things that inspire people to fall in love with their machines, two of which make sense and the third blows my mind.
